Does Restarting Sims 2 Reset Gender for Baby
Halloween Gift. Knitting 4t2
tony-veis:
Download
Functional knitting created on the basis of Beck's Knitting. I would like to say a huge cheers to Beck (Kate) for the original object, to the @midgethetree for helping with mods, to @jellymeduza for her great help in developing a social plugin, and to @lowedeus for creating clothes and helping with functions, as well as lapetitmortia (mortia) for the tutorial on converting 4t2 animations. Without all these people, this project of two (or three) years would not take been possible
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midgethetree:
And then it was suggested that some 3t2 supernatural harvestables would brand cool custom reagents, and I agree, but when I saw the conversions of the plants themselves I knew I wanted to make them into functional harvestables first. To use them, buy the new supernatural garden plot from Outdoors/Garden and direct a sim to constitute i of the following plants:
- Plasma Fruit, harvested fruit can be eaten past vampires to enhance hunger or used to stock the fridge
- Life Fruit(requires bronze badge), harvested fruit can exist eaten by non-vampires/zombies/servos to heighten hunger and get a twenty-four hour period younger or used to stock the fridge
- NOTE: Both the plasma and life fruit lose their special properties upon stocking the fridge.
- Notation ii: They tin can also be used to stock the juicer, simply it just deletes them, they can't be turned into juice or be taken dorsum. The juicer uses LUAs to manage everything and so in that location doesn't seem to be anything I tin can practice nearly this.
- Death Flower(requires bronze badge and amotivam'southward conversion, which is included), I also included an optional modern so sims tin use upwards a death flower from their inventory to plead with the grim reaper if they die (50/50 odds they'll win, or use the alternate ever successful version if you don't mind your supernatural gardeners being a little overpowered).
- NOTE: Mod requires Freetime. Mods like Enabled Insurance Policy to Not-Elders which were non updated postal service-freetime and intermission the Genies' cheat decease wish will also break the decease flower mod.
- Cowplant (requires silver badge and wintermutea1′south growable cowplant + cowplant buds accessory, which are included)
- Forbidden Fruit (requires gold badge and delonariel'due south extracted forbidden fruit, which is included), spawns a plantbaby if harvested by a non-plantsim, merely if your household is too full, the harvester is a plantsim, or it somehow otherwise isn't able to brand a plantbaby your sim will get compensated with one of delonariel'due south extracted forbidden fruit (assuming yous have it in your downloads folder, that is).
- Notation: If a not-plantsim harvests a forbidden fruit on a lot with no plantsims they'll be temporarily turned into a plantsim (necessary to keep the plantsim controller on the lot long enough to properly plantify the baby) - this means their non-social/hygiene/energy motives will get maxed, their UI will temporarily change, and in one of my tests my sim got plantsim hair.
- NOTE 2: I made it so as soon every bit this plant's an "adult" (i.e. is poking out higher up the soil as much as it is in the above picture) it'southward ready for harvest - the others accept fruit/blooms/buds that appear when they're ready for harvest.
Also a "normal" garden plot, yous'll also get one based on @honeywell-mts's stackables garden plot for use with compatible pots (honeywell's plot is required for the supernatural stackables plot to appear correctly). Both are 15 simoleons instead of 10 so it's easier to spot them. All plants have a "make harvestable" option if yous right-click on them with the testing cheats enabled, in case you want to spring-get-go your sims' stock of supernatural harvestables.
At that place are BCONs inside all the plants to modify how long they have to become harvestable and how many harvestables they produce per harvest (can be made to vary based on quality), and there are BCONs in the plasma and life fruit to decide their prices at different quality levels and how much hunger is raised past each seize with teeth of them.
ETA: All plants and harvestables listed are required by this ready! If y'all're missing harvestables your sims will not be rewarded for their harvest, and if you're missing plants the options to plant them will even so appear but will result in your sim spending coin to plant nothing.
UPDATE ii/vi/xix: Fixed a typo that fabricated fertilized plots employ a nonexistant texture.
UPDATE 6/7/19: Now there'southward a version of the 'death flowers cheat death' mod that'll always be successful.
UPDATE half dozen/12/19: Ensured even if the plantsim controller tries to put the plantsim overlay on a non-plantsim when they're temporarily plantified to harvest a plantbaby, they'll have the overlay removed at the cease. Also fixed an result that could cause an error if a plantbaby couldn't be spawned for reasons other than how total the family was (for example, road failure causing the harvesting sim to surrender on spawning a plantbaby).
UPDATE 7/20/xix: Fixed an issue with the "harvest many" interaction for the new plants (plasma, life, expiry, forbidden) that made them generate the wrong produce.
UPDATE viii/22/19: Stock-still an error with the forbidden fruit plant, fabricated life fruit inedible for servos to go along consistent with my logic that not-living sims tin't swallow raw life fruit. Besides plantsims will at present ever harvest forbidden fruit as fruit rather than plantbabies, since they can hands brand plantbabies anyway and this way you can get the fruit itself more easily.
UPDATE 9/24/19: Updated plots to work with Aysarth's nondefault compost heap. For full functionality of the compost heap brand certain to get Aysarth's mod as well.
UPDATE 1/22/20: Plants now take had non-US English 'translations' (all of which had that language's word for love apple plant) removed and then those with not-United states of america-English games will (hopefully) not have their plants misidentified as tomato plants.
UPDATE four/21/20: Now includes all required components for convenience.
UPDATE 5/thirteen/20: Fixed bug with death flower found.
UPDATE five/24/twenty: Now playable ghosts tin't eat life fruit, just like vampires and zombies. Can still use if you don't have the playable ghosts trait downloaded.
UPDATE 6/iv/20: At present that the death flower and forbidden fruit are included in this archive instead of something yous're required to download from elsewhere I've edited them to not show upwards in the itemize, like the rest of the harvestables.
Credits:
- Eaxis for the original textures, meshes, and gardening lawmaking
- @honeywell-mts for the stackable garden plot
- delonariel for converting the plasma fruit, life fruit, and death bloom plants; the plasma and life fruit; and the forbidden fruit
- amotivam for the death blossom
- wintermutea1 for the growable cowplantTOU: no paysites, give credit, yada yada.
Mediafire / SFS
TS2 Mod - Children can get cereal from fridges
lazyduchess:
A pocket-sized petty mod that lets children get cereal from Maxis fridges, instead of having to resort to snacks all the fourth dimension.
Download: SFS
Might require Apartment Life.
Thanks to It'sMike64#6730 from the PleasantSims Discord for the original idea!
Playable & Improved Nannies
lazyduchess:
This modernistic adds a new Teen/Elder Bodyguard job, and Sims employed in this job will now show up to work when you hire a nanny. If no Sims are available, it volition generate a few teen townies to fill the role. In addition, the Nanny Service was completely rewritten from the basis up, so these should do a meliorate job and annoying behavior such as the babe bottle spam should not be a affair anymore.
Requires AL or Grand&Thou
Download:
MTS Thread
Custom Scheduler Modernistic [REQUIRED]: SFS / Dropbox
Playable & Improved Nannies (2 Options):#ane Unlabeled Job Levels (Default):
SFS / Dropbox
#2 Labeled Job Levels (due east.grand. Bodyguard Lv. 1, Nanny Lv. 2)
SFS / Dropbox
Both downloads are required. The "Custom Scheduler" modernistic acts every bit the framework for this new service, and adds the ability to more hands create custom services for modernistic creators. Possibly expect a tutorial or resources on this at some point?
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Split Top/Bottoms for not-Everyday Dress Mod
lazyduchess:
Please READ!
This modernistic wouldn't accept been possible without BartekStu'south discovery on how to enable these buttons via debug mode in-game, so huge cheers to him!
Link to his original thread on MTS with the original method of doing this
This is an improved, hack version of his original discovery that works out of the box and without having to access debug mode or do whatever kind of transmission procedure everytime.
Separates4All Modern:
There's a few caveats: You NEED a No-CD version of The Sims 2 Mansion & Garden or Sims2RPC for this mod to work!
Sims2RPC Version:
But driblet "Separates4All.asi" into your TSBin/mods folder.
Download: SFS / Dropbox
For not-Sims2RPC Users:
(Exe patches can exist combined together, i.e. you can use it on an executable patched with Randomizer Fixes)
Run the "Separates4AllPatcher.exe" executable and locate your TSBin/Sims2EP9.exe when prompted. Brand sure this is the No-CD version of the M&G executable, otherwise it won't work.
Download: SFS / Dropbox
Update 1: Added Buy Clothing support.
Update 2: The game will no longer force yous into the panel for full body outfits when you switch to a category that's not Everyday in CAS. It volition stay in tops if you had tops selected, bottoms if you had bottoms selected and outfits if you had outfits selected.
Story Progression Mod - Open Beta!
lazyduchess:
So here it is! What I've been working on for the past few months!
This mod attempts to add Story Progression into The Sims 2, kind of like in The Sims 3.
Current features include:
Aging: Inactive Sims will age up and die of old age.
Job Progression: Unemployed developed Sims will go jobs based on their interests and personality and progress in those jobs.
Relationship Progression: Inactive Sims volition make friends, make it romantic relationships, get engaged and eventually married.
Pregnancies: Inactive Sims will become meaning!
University Progression: Inactive Sims will go to university, pick majors based on their personality and interests and graduate.
Gender Preference: Inactive Sims will roll gender preferences.
Aspiration Progression: Inactive Sims will have varying levels of aspiration score.
A couple screenshots of just a couple of the features in the mod:
Join the Open up Beta Discord Server to stay up-to-appointment:
https://discord.gg/v9crDTW5by
Go on in mind that this is in Open Beta, all features of the mod are a work in progress and they might not brand the most sense or be the most stable.
dinalandgraab:
If any of you lot employ the Secondary Aspiration Figurer and Career Figurer (I can't find the link now) from Pleasant Sims, I just came beyond this postal service where a Redditor named reddittobe shared a combined version of these calculators here! I tested information technology out and information technology works. No more having to input eighteen interests individually… twice, to become your Sim'due south aspiration and career.
P.Due south. If you like these calculators, you might also similar the Chemical science Calculator past Simstralia (skilful for checking if two Sims are uniform), and the Career Major Cheat Sheet by Honeywell (a quick reference to the majors and their required skills, matching careers,their own required skills and alternate majors for them).
megamassikalove:
4t2 EP05 JacketDown for toddlers
My toddler really needed this JacketDown, to go on them warm in autumn and winter. I combined them with a comfy 'PJ' pants and Vans.
They are unisex and categorized as everyday and outerwear.
DOWNLOAD SFS
Thanks to:
@alienpod for extracting EP05JacketDown for me, thanks again!
@webluepeace for the SweaterJeans mesh I used for the pants.
@hollowsprings for the Hayden pants texture.
@skeleton-teacup for converting the Vans.
romanhathimerent38.blogspot.com
Source: https://lovespellsims.tumblr.com/
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